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C5
2005
IEEE
16 years 4 days ago
Croquet Learning Environments: Extending the Value of Campus Life into the Online Experience
Croquet is a broadband communications platform with a 3D user interface and peer-to-peer network architecture that provides educators with a new expressive “meta-medium that is ...
Marilyn May Lombardi, Julian Lombardi
ICMCS
2005
IEEE
134views Multimedia» more  ICMCS 2005»
16 years 3 days ago
Hidden Markov Model Based Characterization of Content Access Patterns in an e-Learning Environment
: Personalized Education (PE) emphasizes the importance of individual differences in learning. To deliver personalized e-learning services and content, PE encompasses the abilities...
Apple W. P. Fok, H. S. Wong, Y. S. Chen
ISCC
2003
IEEE
15 years 11 months ago
AGAPE: a Location-aware Group Membership Middleware for Pervasive Computing Environments
The widespread diffusion of mobile computing along with the integration of telecommunication systems and the Internet enables a scenario where the promise of ubiquitous computing ...
Dario Bottazzi, Antonio Corradi, Rebecca Montanari
IV
2002
IEEE
162views Visualization» more  IV 2002»
15 years 11 months ago
Infoticles: Information Modeling in Immersive Environments
This paper introduces an immersive virtual reality application that allows users to browse and explore the contents of database systems. We have implemented a visualization metaph...
Andrew Vande Moere
ESCIENCE
2006
IEEE
15 years 10 months ago
Toward Standards for Integration of Instruments into Grid Computing Environments
Instruments and sensors are the primary sources of data driving science and the development and refinement of theory. A critical component of eresearch yet to be clarified is the ...
Donald F. McMullen, Ian M. Atkinson, Kenneth Chiu,...