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MM
2004
ACM
104views Multimedia» more  MM 2004»
16 years 5 days ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
EWCBR
2004
Springer
16 years 4 days ago
Maintaining Case-Based Reasoning Systems: A Machine Learning Approach
Over the years, many successful applications of case-based reasoning (CBR) systems have been developed in different areas. The performance of CBR systems depends on several factor...
Niloofar Arshadi, Igor Jurisica
SCOPES
2004
Springer
16 years 2 days ago
An Integer Linear Programming Approach to Classify the Communication in Process Networks
New embedded signal processing architectures are emerging that are composed of loosely coupled heterogeneous components like CPUs or DSPs, specialized IP cores, reconfigurable uni...
Alexandru Turjan, Bart Kienhuis, Ed F. Deprettere
MIR
2003
ACM
391views Multimedia» more  MIR 2003»
16 years 1 hour ago
Generic sign board detection in images
Sign board detection is important for such computer vision applications as video surveillance and content based visual information retrieval. Previous researches on this topic foc...
Hua Shen, Xiaoou Tang
FPGA
2003
ACM
161views FPGA» more  FPGA 2003»
15 years 12 months ago
Implementation of BEE: a real-time large-scale hardware emulation engine
This paper describes the hardware implementation of a real-time, large-scale, multi-chip FPGA (Field Programmable Gate Array) based emulation engine with a capacity of 10 million ...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, R...
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