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CGF
2011
14 years 10 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
AI
2010
Springer
15 years 7 months ago
Understanding the scalability of Bayesian network inference using clique tree growth curves
Bayesian networks (BNs) are used to represent and ef ciently compute with multi-variate probability distributions in a wide range of disciplines. One of the main approaches to per...
Ole J. Mengshoel
3DIM
2007
IEEE
16 years 1 months ago
Cached k-d tree search for ICP algorithms
The ICP (Iterative Closest Point) algorithm is the de facto standard for geometric alignment of threedimensional models when an initial relative pose estimate is available. The ba...
Andreas Nüchter, Kai Lingemann, Joachim Hertz...
SIGGRAPH
1989
ACM
15 years 11 months ago
Algorithms for solid noise synthesis
A solid noise is a function that defines a random value at each point in space. Solid noises have immediate and powerful applications in surface texturing, stochastic modeling, a...
J. P. Lewis
VCBM
2010
15 years 1 months ago
A General Approach to Model Biomedical Data from 3D Unorganised Point Clouds with Medial Scaffolds
We present the latest developments in modeling 3D biomedical data via the Medial Scaffold (MS), a 3D acyclic oriented graph representation of the Medial Axis (MA) [LK07, SP08]. Th...
Frederic F. Leymarie, Ming-Ching Chang, Celina Imi...
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