This paper proposes a simple methodology to construct an iterative neural network which mimics a given chaotic time series. The methodology uses the Gamma test to identify a suita...
Antonia J. Jones, Steve Margetts, Peter Durrant, A...
We address two problems of technical authors in structured environments: (1) Structure definitions of the SGML school are limiting: they require one primary hierarchy and do not c...
This paper discusses four ways that humans interact with their environments, plus four variables that determine the experience of virtual reality, and also which of the interactio...
Self-timed systems often have to communicate with their environment through a clocked interface. For example, off-chip memory may require clocking and this can reduce the benefit...
George S. Taylor, Simon W. Moore, Steve Wilcox, Pe...
In this paper, we propose a novel hardware caching technique, called switch directory, to reduce the communication latency in CC-NUMA multiprocessors. The main idea is to implemen...