We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
We review recent progress in the study of arrangements in computational and combinatorial geometry, and discuss several open problems and areas for further research. In this talk I...
This paper presents a solution to the cloud removal problem, based in a recently developed image fusion methodology consisting in applying a 1-D pseudo-Wigner distribution (PWD) t...
—A method is described for selecting the optimal focus measure with respect to gray-level noise from a given set of focus measures in passive autofocusing and depth-from-focus ap...
In this paper, we present an approach for monitoring the positions of vector field singularities in time-dependent datasets. The concept of singularity index is discussed and exte...
Christoph Garth, Xavier Tricoche, Gerik Scheuerman...