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VRCAI
2009
ACM
16 years 26 days ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
CCR
2006
122views more  CCR 2006»
15 years 6 months ago
Low complexity, stable scheduling algorithms for networks of input queued switches with no or very low speed-up
The delay and throughput characteristics of a packet switch depend mainly on the queueing scheme and the scheduling algorithm deployed at the switch. Early research on scheduling ...
Claus Bauer
ADHOCNETS
2010
Springer
15 years 4 months ago
Sensorium - An Active Monitoring System for Neighborhood Relations in Wireless Sensor Networks
Communication neighborhood in wireless sensor networks changes often as links break or appear. Therefore, monitoring link quality and (logical) network topology is necessary. As no...
Stefan Nürnberger, Reinhardt Karnapke, Jö...
ICRA
2006
IEEE
131views Robotics» more  ICRA 2006»
16 years 12 days ago
A Practical Algorithm for Network Topology Inference
— When a network of robots or static sensors is emplaced in an environment, the spatial relationships between the sensing units must be inferred or computed for most key applicat...
Dimitri Marinakis, Gregory Dudek
ISCAS
2003
IEEE
156views Hardware» more  ISCAS 2003»
15 years 11 months ago
GNOMES: a testbed for low power heterogeneous wireless sensor networks
Continuing trends in sensor, semiconductor and communication systems technology (smaller, faster, cheaper) make feasible very dense networks of fixed and mobile wireless devices ...
Erik Welsh, Walt Fish, J. Patrick Frantz