Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Abstract— We consider dynamic output feedback practical stabilization of uniformly observable nonlinear systems, based on high-gain observers with saturation. We assume that unce...
IDS research still needs to strengthen mathematical foundations and theoretic guidelines. In this paper, we build a formal framework, based on information theory, for analyzing and...
Guofei Gu, Prahlad Fogla, David Dagon, Wenke Lee, ...