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AIIDE
2009
15 years 8 months ago
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Steven P. Cash, R. Michael Young
FDG
2009
ACM
16 years 1 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
ACMACE
2006
ACM
16 years 24 days ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
AUTOMATICA
2007
142views more  AUTOMATICA 2007»
15 years 7 months ago
Lyapunov-based switching control of nonlinear systems using high-gain observers
Abstract— We consider dynamic output feedback practical stabilization of uniformly observable nonlinear systems, based on high-gain observers with saturation. We assume that unce...
Leonid B. Freidovich, Hassan K. Khalil
ESORICS
2006
Springer
15 years 10 months ago
Towards an Information-Theoretic Framework for Analyzing Intrusion Detection Systems
IDS research still needs to strengthen mathematical foundations and theoretic guidelines. In this paper, we build a formal framework, based on information theory, for analyzing and...
Guofei Gu, Prahlad Fogla, David Dagon, Wenke Lee, ...