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SI3D
2009
ACM
16 years 24 days ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
STACS
2009
Springer
16 years 24 days ago
A Unified Algorithm for Accelerating Edit-Distance Computation via Text-Compression
The edit distance problem is a classical fundamental problem in computer science in general, and in combinatorial pattern matching in particular. The standard dynamic-programming s...
Danny Hermelin, Gad M. Landau, Shir Landau, Oren W...
FOCS
2009
IEEE
16 years 23 days ago
Planarity Allowing Few Error Vertices in Linear Time
— We show that for every fixed k, there is a linear time algorithm that decides whether or not a given graph has a vertex set X of order at most k such that G − X is planar (w...
Ken-ichi Kawarabayashi
FOCS
2009
IEEE
16 years 23 days ago
(Meta) Kernelization
Polynomial time preprocessing to reduce instance size is one of the most commonly deployed heuristics to tackle computationally hard problems. In a parameterized problem, every in...
Hans L. Bodlaender, Fedor V. Fomin, Daniel Lokshta...
COCO
2009
Springer
131views Algorithms» more  COCO 2009»
16 years 17 days ago
A Multi-Round Communication Lower Bound for Gap Hamming and Some Consequences
—The Gap-Hamming-Distance problem arose in the context of proving space lower bounds for a number of key problems in the data stream model. In this problem, Alice and Bob have to...
Joshua Brody, Amit Chakrabarti