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MM
2004
ACM
191views Multimedia» more  MM 2004»
15 years 11 months ago
SwarmArt: interactive art from swarm intelligence
This paper describes SwarmArt, a collaborative project between computer science and art, which resulted in two installations of interactive art that incorporates swarm intelligenc...
Jeffrey E. Boyd, Gerald Hushlak, Christian Jacob
SC
2003
ACM
15 years 11 months ago
Application Steering in a Collaborative Environment
In this showcase we will present live running simulations which are integrated into the Access Grid in a variety of different ways. An example of this is the use of vncto distrib...
John Brooke, Thomas Eickermann, Uwe Wössner
SI3D
2003
ACM
15 years 11 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
SIGGRAPH
2010
ACM
15 years 10 months ago
Terrain-adaptive bipedal locomotion control
We describe a framework for the automatic synthesis of biped locomotion controllers that adapt to uneven terrain at run-time. The framework consists of two components: a per-foots...
Jia-chi Wu, Zoran Popovic
SIGGRAPH
2010
ACM
15 years 10 months ago
Discrete viscous threads
We present a continuum-based discrete model for thin threads of viscous fluid by drawing upon the Rayleigh analogy to elastic rods, demonstrating canonical coiling, folding, and ...
Miklós Bergou, Basile Audoly, Etienne Vouga, Max ...