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» Animating pervasive computing
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ACMACE
2009
ACM
16 years 24 days ago
Camera-based interactions for augmented reality
We investigate camera-based interaction techniques suitable for generating simple, easy-to-use augmented reality applications. All the interaction techniques described are based o...
Tatu Harviainen, Otto Korkalo, Charles Woodward
CGI
2006
IEEE
16 years 11 days ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
ACMACE
2006
ACM
16 years 8 days ago
A stylized cartoon hair renderer
This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The h...
Jung Shin, Michael Haller, R. Mukundan
ACMACE
2006
ACM
16 years 8 days ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
IWCMC
2006
ACM
16 years 7 days ago
SCAR: context-aware adaptive routing in delay tolerant mobile sensor networks
Sensor devices are being embedded in all sorts of items including vehicles, furniture but also animal and human bodies through health monitors and tagging techniques. The collecti...
Cecilia Mascolo, Mirco Musolesi