Hand gestures are examples of fast and complex motions. Computers fail to track these in fast video, but sleight of hand fools humans as well: what happens too quickly we just can...
Free-form deformations (FFD) constitute an important geometric shape modification method that has been extensively investigated for computer animation and geometric modelling. In t...
Continuous constrained optimization is a powerful tool for synthesizing novel human motion segments that are short. Graph-based motion synthesis methods such as motion graphs and ...
Synthesizing the movements of a responsive virtual character in the event of unexpected perturbations has proven a difficult challenge. To solve this problem, we devise a fully a...
We present a new rigging and skinning method which uses a database of partial rigs extracted from a set of source characters. Given a target mesh and a set of joint locations, our...