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SIGGRAPH
2010
ACM
15 years 10 months ago
Matching fluid simulation elements to surface geometry and topology
We introduce an Eulerian liquid simulation framework based on the Voronoi diagram of a potentially unorganized collection of pressure samples. Constructing the simulation mesh in ...
Tyson Brochu, Christopher Batty, Robert Bridson
SIGGRAPH
2010
ACM
15 years 10 months ago
Subspace self-collision culling
We show how to greatly accelerate self-collision detection (SCD) for reduced deformable models. Given a triangle mesh and a set of deformation modes, our method precomputes Subspa...
Jernej Barbic, Doug L. James
PG
2000
IEEE
15 years 10 months ago
FEM-Based Dynamic Subdivision Splines
Recent years have witnessed dramatic growth in the use of subdivision schemes for graphical modeling and animation, especially for the representation of smooth, oftentimes complex...
Hong Qin
PG
2000
IEEE
15 years 10 months ago
Morphing Using Curves and Shape Interpolation Techniques
This paper presents solutions to the feature correspondence and feature interpolation problems in image morphing. The user specifies the correspondence between the source and the...
Henry Johan, Yuichi Koiso, Tomoyuki Nishita
SIGGRAPH
1999
ACM
15 years 10 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe