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TOG
2012
242views Communications» more  TOG 2012»
13 years 8 months ago
Precomputed acceleration noise for improved rigid-body sound
We introduce an efficient method for synthesizing acceleration noise – sound produced when an object experiences abrupt rigidbody acceleration due to collisions or other contac...
Jeffrey N. Chadwick, Changxi Zheng, Doug L. James
CVPR
2012
IEEE
13 years 8 months ago
Example-based cross-modal denoising
Widespread current cameras are part of multisensory systems with an integrated computer (smartphones). Computer vision thus starts evolving to cross-modal sensing, where vision an...
Dana Segev, Yoav Y. Schechner, Michael Elad
ECCV
2002
Springer
16 years 8 months ago
Tracking and Rendering Using Dynamic Textures on Geometric Structure from Motion
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Dana Cobzas, Martin Jägersand
CA
1999
IEEE
15 years 10 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
15 years 6 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...