Geospatial data is often used to predict or recommend movements of robots, people, or animals ("walkers"). Analysis of such systems can be combinatorially explosive. Eac...
H. Van Dyke Parunak, Sven Brueckner, Robert S. Mat...
We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
Geometric constraints have proved to be efficient for enhancing the realism of shape animation. The present paper addresses the computation and the preservation of the volume enc...
Imagine an object such as a paper sheet being waved in front of some sensor. Reconstructing the time-varying 3D shape of the object finds direct applications in computer animation...
Umberto Castellani, Vincent Gay-Bellile, Adrien Ba...
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....