Sciweavers

2677 search results - page 402 / 536
» Animating pervasive computing
Sort
View
GIS
2006
ACM
15 years 6 months ago
Swarming methods for geospatial reasoning
Geospatial data is often used to predict or recommend movements of robots, people, or animals ("walkers"). Analysis of such systems can be combinatorially explosive. Eac...
H. Van Dyke Parunak, Sven Brueckner, Robert S. Mat...
CGF
2007
127views more  CGF 2007»
15 years 6 months ago
Crowds by Example
We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
Alon Lerner, Yiorgos Chrysanthou, Dani Lischinski
CGF
2007
97views more  CGF 2007»
15 years 6 months ago
Volume Preservation of Multiresolution Meshes
Geometric constraints have proved to be efficient for enhancing the realism of shape animation. The present paper addresses the computation and the preservation of the volume enc...
Basile Sauvage, Stefanie Hahmann, Georges-Pierre B...
JVCA
2008
72views more  JVCA 2008»
15 years 6 months ago
Robust deformation capture from temporal range data for surface rendering
Imagine an object such as a paper sheet being waved in front of some sensor. Reconstructing the time-varying 3D shape of the object finds direct applications in computer animation...
Umberto Castellani, Vincent Gay-Bellile, Adrien Ba...
JVCA
2006
102views more  JVCA 2006»
15 years 6 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam