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RT
1995
Springer
15 years 10 months ago
Rendering Trees from Precomputed Z-Buffer Views
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...
Nelson L. Max, Keiichi Ohsaki
AMDO
2008
Springer
15 years 8 months ago
A Generative Model for Motion Synthesis and Blending Using Probability Density Estimation
The main focus of this paper is to present a method of reusing motion captured data by learning a generative model of motion. The model allows synthesis and blending of cyclic moti...
Dumebi Okwechime, Richard Bowden
AMDO
2008
Springer
15 years 8 months ago
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation
Many real-time algorithms for mesh deformation driven by animation of an underlying skeleton make use of a set of per-bone weights associated with each vertex. There are few unguid...
Rich Wareham, Joan Lasenby
AGI
2008
15 years 7 months ago
LIDA and a Theory of Mind
Every agent aspiring to human level intelligence, every AGI agent, must be capable of a theory of mind. That is, it must be able to attribute mental states, including intentions, t...
David Friedlander, Stan Franklin
IVEVA
2004
15 years 7 months ago
Giving Embodied Agents a Grid-Boost
Grid technology has been widely used for large-scale computational problems, but it also provides a framework for running a big number of smallsized processes. Moreover, these proc...
José A. Pérez, Carlos Delgado-Mata, ...