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» Animating pervasive computing
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SIGGRAPH
2010
ACM
15 years 11 months ago
Illustrating how mechanical assemblies work
How things work visualizations use a variety of visual techniques to depict the operation of complex mechanical assemblies. We present an automated approach for generating such vi...
Niloy J. Mitra, Yong-Liang Yang, Dong-Ming Yan, Wi...
SIGGRAPH
2000
ACM
15 years 10 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
ITICSE
1999
ACM
15 years 10 months ago
Distributed algorithms visualisation for educational purposes
We present our work on building interactive continuous visualisations of distributed algorithms for educational purposes. The animations are comprised by a set of visualisation wi...
Boris Koldehofe, Marina Papatriantafilou, Philippa...
SIGGRAPH
1999
ACM
15 years 10 months ago
ArtDefo: Accurate Real Time Deformable Objects
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Doug L. James, Dinesh K. Pai
SIGGRAPH
1999
ACM
15 years 10 months ago
View-dependent Geometry
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...
Paul Rademacher