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PG
2002
IEEE
15 years 11 months ago
A Simple Method for Modeling Wrinkles on Human Skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita
PG
2002
IEEE
15 years 11 months ago
Facial Expression Space Learning
Animation of facial speech and expressions has experienced increased attention recently. Most current research focuses on techniques for capturing, synthesizing, and retargeting f...
Erika Chuang, Hrishi Deshpande, Christoph Bregler
WACV
2002
IEEE
15 years 11 months ago
Face Model Adaptation using Robust Matching and Active Appearance Models
This paper addresses the 3D tracking of pose and animation of the human face in monocular image sequences using deformable 3D models. For each frame, the proposed adaptation is sp...
Fadi Dornaika, Jörgen Ahlberg
ICMT
2010
Springer
15 years 11 months ago
Synthesis of OCL Pre-conditions for Graph Transformation Rules
Graph transformation (GT) is being increasingly used in Model Driven Engineering (MDE) to describe in-place transformations like animations and refactorings. For its practical use,...
Jordi Cabot, Robert Clarisó, Esther Guerra,...
GD
2009
Springer
15 years 11 months ago
WiGis: A Framework for Scalable Web-Based Interactive Graph Visualizations
Traditional network visualization tools inherently suffer from scalability problems, particularly when such tools are interactive and web-based. In this paper we introduce WiGis â...
Brynjar Gretarsson, Svetlin Bostandjiev, John O'Do...