Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Animation of facial speech and expressions has experienced increased attention recently. Most current research focuses on techniques for capturing, synthesizing, and retargeting f...
This paper addresses the 3D tracking of pose and animation of the human face in monocular image sequences using deformable 3D models. For each frame, the proposed adaptation is sp...
Graph transformation (GT) is being increasingly used in Model Driven Engineering (MDE) to describe in-place transformations like animations and refactorings. For its practical use,...
Traditional network visualization tools inherently suffer from scalability problems, particularly when such tools are interactive and web-based. In this paper we introduce WiGis â...
Brynjar Gretarsson, Svetlin Bostandjiev, John O'Do...