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EUROGRAPHICS
2010
Eurographics
16 years 3 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
15 years 10 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert
CVPR
2000
IEEE
16 years 8 months ago
Shape and Motion Carving in 6D
The motion of a non-rigid scene over time imposes more constraints on its structure than those derived from images at a single time instant alone. An algorithm is presented for si...
Sundar Vedula, Simon Baker, Steven M. Seitz, Takeo...
CVPR
2003
IEEE
16 years 8 months ago
Object Class Recognition by Unsupervised Scale-Invariant Learning
We present a method to learn and recognize object class models from unlabeled and unsegmented cluttered scenes in a scale invariant manner. Objects are modeled as flexible constel...
Robert Fergus, Pietro Perona, Andrew Zisserman
CVPR
2005
IEEE
16 years 8 months ago
Generative versus Discriminative Methods for Object Recognition
Many approaches to object recognition are founded on probability theory, and can be broadly characterized as either generative or discriminative according to whether or not the di...
Ilkay Ulusoy, Christopher M. Bishop