We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
The human shoulder complex is perhaps the most complicated joint in the human body being comprised of a set of three bones, muscles, tendons, and ligaments. Despite this anatomica...
One of the visions of pervasive computing is using mobile computers to interact with networked devices. A question raised by this vision is: Should the userinterfaces of these dev...
Recently proposed usage control concept and models extend traditional access control models with features for contemporary distributed computing systems, including continuous acce...
The pervasiveness of computers in everyday life coupled with recent rapid advances in computer technology have created both the need and the means for sophisticated Human Computer...
Tobias Peter Kurpjuhn, Alexa Hauck, Kevin Nickels,...