This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Knitted fabric is widely used in clothing because of its unique and stretchy behavior, which is fundamentally different from the behavior of woven cloth. The properties of knits c...
Jonathan M. Kaldor, Doug L. James, Steve Marschner
We have implemented a non-photorealistic rendering system which simulates the placement of paint/pencil/pastel strokes to produce representational artworks from digital images. Th...
Deep architectures are families of functions corresponding to deep circuits. Deep Learning algorithms are based on parametrizing such circuits and tuning their parameters so as to ...