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CAPTECH
1998
Springer
15 years 10 months ago
Artificial Neural Networks for Motion Emulation in Virtual Environments
Simulation of natural human movement has proven to be a challenging problem, difficult to be solved by more or less traditional bioinspired strategies. In opposition to several exi...
Y. Bellan, Mario Costa, Giancarlo Ferrigno, Fabriz...
SIGGRAPH
1998
ACM
15 years 10 months ago
Wires: A Geometric Deformation Technique
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
Karan Singh, Eugene Fiume
VISUALIZATION
1997
IEEE
15 years 10 months ago
UFLIC: a line integral convolution algorithm for visualizing unsteady flows
This paper presents an algorithm, UFLIC (Unsteady Flow LIC), to visualize vectordata in unsteadyflow fields. Using the Line Integral Convolution (LIC) as the underlying method, ...
Han-Wei Shen, David L. Kao
VISUALIZATION
1997
IEEE
15 years 10 months ago
Fast oriented line integral convolution for vector field visualization via the Internet
Oriented Line Integral Convolution (OLIC) illustrates flow fields by convolving a sparse texture with an anisotropic convolution kernel. The kernel is aligned to the underlying ...
Rainer Wegenkittl, Eduard Gröller
SIGGRAPH
2010
ACM
15 years 10 months ago
Data-driven biped control
We present a dynamic controller to physically simulate underactuated three-dimensional full-body biped locomotion. Our datadriven controller takes motion capture reference data to...
Yoonsang Lee, Sungeun Kim, Jehee Lee