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CA
2003
IEEE
15 years 11 months ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren
ICCV
2003
IEEE
15 years 11 months ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu
CA
2002
IEEE
15 years 11 months ago
Spacetime Sweeping: An Interactive Dynamic Constraints Solver
This paper presents a new method for editing an existing motion to satisfy a set of user-specified constraints, and in doing so guaranteeing the kinematic and dynamic soundness o...
Seyoon Tak, Oh-Young Song, Hyeong-Seok Ko
VISUALIZATION
2000
IEEE
15 years 11 months ago
Interactive visualization of protein dynamics
The study of time dependent characteristics of proteins is important for gaining insight into many biological processes. However, visualizing protein dynamics by animating atom tr...
Henk Huitema, Robert van Liere
CHI
2000
ACM
15 years 11 months ago
Alice: lessons learned from building a 3D system for novices
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...