Sciweavers

2677 search results - page 313 / 536
» Animating pervasive computing
Sort
View
CGF
2008
93views more  CGF 2008»
15 years 6 months ago
Local Volume Preservation for Skinned Characters
Generating plausible deformations of a character skin within the standard production pipeline is a challenge. This paper presents a volume preservation method dedicated to skinned...
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
CGF
2007
127views more  CGF 2007»
15 years 6 months ago
A Finite Element Method on Convex Polyhedra
We present a method for animating deformable objects using a novel finite element discretization on convex polyhedra. Our finite element approach draws upon recently introduced ...
Martin Wicke, Mario Botsch, Markus H. Gross
CGF
2007
121views more  CGF 2007»
15 years 6 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko
TOG
2008
122views more  TOG 2008»
15 years 6 months ago
Staggered projections for frictional contact in multibody systems
We present a new discrete velocity-level formulation of frictional contact dynamics that reduces to a pair of coupled projections and introduce a simple fixed-point property of th...
Danny M. Kaufman, Shinjiro Sueda, Doug L. James, D...
TOG
2008
154views more  TOG 2008»
15 years 6 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins