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SCA
2007
15 years 9 months ago
Liquid simulation on lattice-based tetrahedral meshes
We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semiLagrangian contouring computes a new fluid boundary (represented as ...
Nuttapong Chentanez, Bryan E. Feldman, Franç...
ISMAR
2008
IEEE
16 years 27 days ago
The haunted book
This paper describes an artwork that relies on recent Computer Vision and Augmented Reality techniques to animate the illustrations of a poetry book. Because we don’t need marke...
Camille Scherrer, Julien Pilet, Pascal Fua, Vincen...
PG
2007
IEEE
16 years 24 days ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
NPAR
2010
ACM
15 years 11 months ago
Non-Photorealistic Rendering and the science of art
I argue that Non-Photorealistic Rendering (NPR) research will play a key role in the scientific understanding of visual art and illustration. NPR can contribute to scientific un...
Aaron Hertzmann
CVPR
2000
IEEE
15 years 11 months ago
Categorical Representation and Recognition of Oscillatory Motion Patterns
Many communicative behaviors in the animal kingdom consist of performing and recognizing specialized patterns of oscillatory motion. Here we present an approach to the representat...
James W. Davis, Whitman Richards, Aaron F. Bobick