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» Animating pervasive computing
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GRAPHITE
2006
ACM
16 years 14 days ago
Validating retargeted and interpolated locomotions by dynamics-based analysis
Retargeting and interpolation methods may introduce physical inaccuracies in virtual human animation. This paper presents a method for evaluating the dynamical correctness of reta...
Nicolas Pronost, Georges Dumont
SI3D
2005
ACM
16 years 2 days ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
ECCV
2010
Springer
15 years 11 months ago
Visual Recognition With Humans in the Loop
We present an interactive, hybrid human-computer method for object classification. The method applies to classes of objects that are recognizable by people with appropriate expert...
RT
1999
Springer
15 years 10 months ago
Space-Time Hierarchical Radiosity
This paper presents a new hierarchical simulation algorithm allowing the calculation of radiosity solutions for time-dependent scenes where all motion is known a priori. Such solut...
Cyrille Damez, François X. Sillion
SIGGRAPH
1993
ACM
15 years 10 months ago
Turbulent wind fields for gaseous phenomena
The realistic depiction of smoke, steam, mist and water reacting to a turbulent eld such as wind is an attractive and challenging problem. Its solution requires interlocking model...
Jos Stam, Eugene Fiume