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» Animating pervasive computing
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VLDB
2004
ACM
186views Database» more  VLDB 2004»
15 years 12 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
VRML
2003
ACM
15 years 11 months ago
Behavior3D: an XML-based framework for 3D graphics behavior
Success of 3D applications on the Web inherently depends on object behavior and interaction. Current Web3D formats often fall short in supporting behavior modeling. This paper int...
Raimund Dachselt, Enrico Rukzio
BMCBI
2007
153views more  BMCBI 2007»
15 years 6 months ago
MPHASYS: a mouse phenotype analysis system
Background: Systematic, high-throughput studies of mouse phenotypes have been hampered by the inability to analyze individual animal data from a multitude of sources in an integra...
R. Brent Calder, Rudolf B. Beems, Harry van Steeg,...
CGF
2005
107views more  CGF 2005»
15 years 6 months ago
Predictive Feedback for Interactive Control of Physics-based Characters
Interactive control of a physically simulated character is a challenging problem, due both to the complexity of controlling multiple degrees of freedom with lower dimensional inpu...
Joe Laszlo, Michael Neff, Karan Singh
CVPR
2006
IEEE
16 years 8 months ago
Quantitative Evaluation of Near Regular Texture Synthesis Algorithms
Near regular textures are pervasive in man-made and natural world. Their global regularity and local randomness pose new difficulties to the state of the art texture analysis and ...
Wen-Chieh Lin, James Hays, Chenyu Wu, Yanxi Liu, V...