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» Animating pervasive computing
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PERVASIVE
2010
Springer
16 years 1 months ago
On the Use of Brain Decoded Signals for Online User Adaptive Gesture Recognition Systems
Activity and context recognition in pervasive and wearable computing ought to continuously adapt to changes typical of open-ended scenarios, such as changing users, sensor characte...
Kilian Förster, Andrea Biasiucci, Ricardo Cha...
INTERSENSE
2006
ACM
16 years 15 days ago
QoS-aware mesh construction to enhance multicast routing in mobile ad hoc networks
— Mobile Ad-hoc Networks (MANETs) are seen as an essential technology to support future Pervasive Computing Scenarios and 4G networks. In a MANET, efficient support of multipoint...
Harald Tebbe, Andreas J. Kassler, Pedro M. Ruiz
SIGCSE
2008
ACM
151views Education» more  SIGCSE 2008»
15 years 6 months ago
Ucigame, a java library for games
Ucigame (pronounced OO-see-GAH-me) is a Java package that supports the programming of 2D sprite-based computer games. Designed for novice programmers, it enables students in an in...
Daniel Frost
HAPTICS
2007
IEEE
16 years 26 days ago
Design and Psychophysical Study of Volume Compression for Haptic Rendering
The paper specifies a novel coder/decoder that compresses sequences of 3D texture data to support the haptic rendering of animated volumes. Lossy compression gives 25% of the ori...
Nils Jensen, Gabriel Gaus, Gabriele von Voigt, Ste...
GD
2005
Springer
16 years 2 days ago
Dynamic Spectral Layout of Small Worlds
Spectral methods are naturally suited for dynamic graph layout, because moderate changes of a graph yield moderate changes of the layout under weak assumptions. We discuss some gen...
Ulrik Brandes, Daniel Fleischer, Thomas Puppe