For the management of a large number of motion data for humanoid virtual actors we propose to use a database system to store and retrieve motion data with additional information. ...
We present a very general geometrical correction method for enforcing collisions and other geometrical constraints between polygonal mesh surfaces. It is based on a global resolut...
In previous work [6], we presented an algorithm for rendering virtual scenes using art-based styles. We demonstrated the ability to render fur, grass, and trees in a stylized mann...
Lee Markosian, Barbara J. Meier, Michael A. Kowals...
The recent addition of force and touch feedback to Virtual Reality simulations has enhanced their realism. Research on haptics interfaces is now extended to physical modeling of c...
Viorel G. Popescu, Grigore C. Burdea, Mourad Bouzi...
An authoring system is proposed to construct panoramic images of real-world scenes from video clips automatically. Instead of using special hardware such as fish-eye lens, our meth...
Ding-Yun Chen, Murphy Chien-Chang Ho, Ming Ouhyoun...