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» Animating pervasive computing
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VEE
2005
ACM
130views Virtualization» more  VEE 2005»
16 years 4 days ago
The entropia virtual machine for desktop grids
Desktop distributed computing allows companies to exploit the idle cycles on pervasive desktop PC systems to increase the available computing power by orders of magnitude (10x - 1...
Brad Calder, Andrew A. Chien, Ju Wang, Don Yang
CORR
2007
Springer
109views Education» more  CORR 2007»
15 years 6 months ago
PhantomOS: A Next Generation Grid Operating System
Grid Computing has made substantial advances in the past decade; these are primarily due to the adoption of standardized Grid middleware. However Grid computing has not yet become...
Irfan Habib, Kamran Soomro, Ashiq Anjum, Richard M...
PERVASIVE
2006
Springer
15 years 6 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
PERVASIVE
2011
Springer
14 years 9 months ago
Planning, Apps, and the High-End Smartphone: Exploring the Landscape of Modern Cross-Device Reaccess
The rapid growth of mobile devices has made it challenging for users to maintain a consistent digital history among all their personal devices. Even with a variety of cloud computi...
Elizabeth Bales, Timothy Sohn, Vidya Setlur
PG
2007
IEEE
16 years 26 days ago
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions
Animations of two avatars tangled with each other often appear in battle or fighting scenes in movies or games. However, creating such scenes is difficult due to the limitations...
Edmond S. L. Ho, Taku Komura