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» Animating pervasive computing
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CGI
2001
IEEE
15 years 10 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
SCA
2007
15 years 9 months ago
Cubic shells
Hinge-based bending models are widely used in the physically-based animation of cloth, thin plates and shells. We propose a hinge-based model that is simpler to implement, more ef...
Akash Garg, Eitan Grinspun, Max Wardetzky, Denis Z...
CGF
2004
117views more  CGF 2004»
15 years 6 months ago
Space-Time Hierarchical Radiosity with Clustering and Higher-Order Wavelets
We address in this paper the issue of computing diffuse global illumination solutions for animation sequences. The principal difficulties lie in the computational complexity of gl...
Cyrille Damez, Nicolas Holzschuch, François...
PERVASIVE
2009
Springer
16 years 1 months ago
Landmark-Based Pedestrian Navigation with Enhanced Spatial Reasoning
Computer vision techniques can enhance landmark-based navigation by better utilizing online photo collections. We use spatial reasoning to compute camera poses, which are then regi...
Harlan Hile, Radek Grzeszczuk, Alan L. Liu, Ramakr...
SEKE
2007
Springer
16 years 21 days ago
TRAP.NET: A Realization of Transparent Shaping in .NET
We define adaptability as the capacity of software in adjusting its behavior in response to changing conditions. To list just a few examples, adaptability is important in pervasiv...
Seyed Masoud Sadjadi, Fernando Trigoso