Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
Hinge-based bending models are widely used in the physically-based animation of cloth, thin plates and shells. We propose a hinge-based model that is simpler to implement, more ef...
Akash Garg, Eitan Grinspun, Max Wardetzky, Denis Z...
We address in this paper the issue of computing diffuse global illumination solutions for animation sequences. The principal difficulties lie in the computational complexity of gl...
Computer vision techniques can enhance landmark-based navigation by better utilizing online photo collections. We use spatial reasoning to compute camera poses, which are then regi...
Harlan Hile, Radek Grzeszczuk, Alan L. Liu, Ramakr...
We define adaptability as the capacity of software in adjusting its behavior in response to changing conditions. To list just a few examples, adaptability is important in pervasiv...