A virtual fence is created by applying an aversive stimulus to an animal when it approaches a predefined boundary. It is implemented by a small animal-borne computer system with a...
Zack J. Butler, Peter I. Corke, Ronald A. Peterson...
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
: Spontaneous interaction in public places has evolved as crucial concern in interaction design, particularly in the domain of public advertising. Implicit interaction is a mode of...
Alois Ferscha, Wolfram Swoboda, Christoph Wimberge...
Some popular computing technologies, such as ubiquitous computing, grid computing and thin-client computing, bring people to a much more distributed and pervasive computing enviro...
Software is increasingly pervasive in the products we use. Consequently, more programmers are needed to develop the software, and consequently there is unmet demand on programming...