Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Background: The importance of stochasticity in cellular processes having low number of molecules has resulted in the development of stochastic models such as chemical master equat...
Current developments show that tomorrow’s information systems and applications will no longer be based on monolithic architectures that encompass all the functionality. Rather, t...
We develop sub-Nyquist sampling systems for analog signals comprised of several, possibly overlapping, finite duration pulses with unknown shapes and time positions. Efficient sam...
Abstract. Previous work has shown that modeling relationships between articles of a regulation as vertices of a graph network works twice as better than traditional information ret...