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MMM
2010
Springer
205views Multimedia» more  MMM 2010»
16 years 3 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
NCA
2008
IEEE
16 years 1 months ago
Quicksilver Scalable Multicast (QSM)
QSM is a multicast engine designed to support a style of distributed programming in which application objects are replicated among clients and updated via multicast. The model req...
Krzysztof Ostrowski, Ken Birman, Danny Dolev
185
Voted
ICDCSW
2007
IEEE
16 years 1 months ago
Transactions in Content-Based Publish/Subscribe Middleware
Content-based publish/subscribe provides a flexible communication model for component interoperation in large-scale environments. In process support systems and other application...
Luis Vargas, Lauri I. W. Pesonen, Ehud Gudes, Jean...
FPL
2007
Springer
133views Hardware» more  FPL 2007»
16 years 26 days ago
Efficient Modeling and Floorplanning of Embedded-FPGA Fabric
In this paper we present an automatic design flow for generating customized embedded FPGA (eFPGA) fabric and a domain specific SOC+eFPGA architecture. This design flow encompas...
Sumanta Chaudhuri, Jean-Luc Danger, Sylvain Guille...
PPAM
2007
Springer
16 years 24 days ago
A Container-Iterator Parallel Programming Model
There are several parallel programming models available for numerical computations at different levels of expressibility and ease of use. For the development of new domain speci...
Gerhard W. Zumbusch