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AIIDE
2009
15 years 7 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
CEC
2010
IEEE
15 years 6 months ago
Genetic programming for Expert Systems
— Genetic programming is the usage of the paradigm of survival of the fittest in scientific computing. It is applied to evolve solutions to problems where dependencies between ...
Konrad Sickel, Joachim Hornegger
ALIFE
2010
15 years 6 months ago
Living Technology: Exploiting Life's Principles in Technology
The concept of living technology--that is, technology that is based on the powerful core features of life--is explained and illustrated with examples from artificial life software,...
Mark A. Bedau, John S. McCaskill, Norman H. Packar...
DSS
2007
65views more  DSS 2007»
15 years 6 months ago
Using Web Services for supporting the users of wireless devices
The Web Service paradigm is currently considered as the most promising and rapidly evolving technology for developing applications in open, distributed and heterogeneous environme...
Thomi Pilioura, Stathes Hadjiefthymiades, Aphrodit...
CORR
2000
Springer
112views Education» more  CORR 2000»
15 years 6 months ago
Evolution of differentiated expression patterns in digital organisms
Abstract. We investigate the evolutionary processes behind the development and optimization of multiple threads of execution in digital organisms using the avida platform, a softwa...
Charles Ofria, Christoph Adami, Travis C. Collier,...