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ATAL
2008
Springer
15 years 8 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
CIKM
2009
Springer
16 years 1 months ago
Enabling multi-level relevance feedback on pubmed by integrating rank learning into DBMS
Background: Finding relevant articles from PubMed is challenging because it is hard to express the user’s specific intention in the given query interface, and a keyword query ty...
Hwanjo Yu, Taehoon Kim, Jinoh Oh, Ilhwan Ko, Sungc...
IPPS
2006
IEEE
16 years 26 days ago
Fault tolerance with real-time Java
After having drawn up a state of the art on the theoretical feasibility of a system of periodic tasks scheduled by a preemptive algorithm at fixed priorities, we show in this art...
Damien Masson, Serge Midonnet
159
Voted
MM
2005
ACM
133views Multimedia» more  MM 2005»
16 years 12 days ago
Designing time-based interactions with multimedia
The current model of time in multimedia frameworks poses particular problems when designing multimedia systems with timebased interaction. We propose to expand and extend an exist...
Eric Lee
ADAEUROPE
2005
Springer
16 years 11 days ago
Using the AADL to Describe Distributed Applications from Middleware to Software Components
Distributed Real-Time (DRE) systems require the verification of their properties to ensure both reliability and conformance to initial requirements. Architecture description langu...
Thomas Vergnaud, Laurent Pautet, Fabrice Kordon