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IEE
2007
126views more  IEE 2007»
15 years 6 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
JSS
2008
113views more  JSS 2008»
15 years 6 months ago
A model for software rework reduction through a combination of anomaly metrics
Analysis of anomalies reported during testing of a project can tell a lot about how well the processes and products work. Still, organizations rarely use anomaly reports for more t...
Lars-Ola Damm, Lars Lundberg, Claes Wohlin
SIGSOFT
2010
ACM
15 years 1 months ago
Evolution of a bluetooth test application product line: a case study
In this paper, we study the decision making process involved in the five year lifecycle of a Bluetooth software product produced by a large, multi-national test and measurement fi...
Narayan Ramasubbu, Rajesh Krishna Balan
ICSE
1997
IEEE-ACM
15 years 11 months ago
Choosing a Testing Method to Deliver Reliability
Testing methods are compared in a model where program failures are detected and the software changed to eliminate them. The question considered is whether it is better to use test...
Phyllis G. Frankl, Richard G. Hamlet, Bev Littlewo...
PPOPP
2009
ACM
16 years 7 months ago
Software transactional distributed shared memory
We have developed a transaction-based approach to distributed shared memory(DSM) that supports object caching and generates path expression prefetches. A path expression specifies...
Alokika Dash, Brian Demsky