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CIG
2006
IEEE
15 years 10 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
200
Voted
FGR
2006
IEEE
162views Biometrics» more  FGR 2006»
15 years 10 months ago
Hierarchical Ensemble of Gabor Fisher Classifier for Face Recognition
Gabor feature has been widely recognized as one of the best representations for face recognition. However, traditionally, it has to be reduced in dimension due to curse of dimensi...
Yu Su, Shiguang Shan, Xilin Chen, Wen Gao
ACCV
1995
Springer
15 years 10 months ago
An Integrated Model for Evaluating the Amount of Data Required for Reliable Recognition
—Many recognition procedures rely on the consistency of a subset of data features with a hypothesis as the sufficient evidence to the presence of the corresponding object. We ana...
Michael Lindenbaum
AAAI
2007
15 years 9 months ago
Recognition of Hand Drawn Chemical Diagrams
Chemists often use hand-drawn structural diagrams to capture and communicate ideas about organic compounds. However, the software available today for specifying these structures t...
Tom Y. Ouyang, Randall Davis
AVBPA
2005
Springer
326views Biometrics» more  AVBPA 2005»
15 years 8 months ago
Rank-Based Decision Fusion for 3D Shape-Based Face Recognition
In 3D face recognition systems, 3D facial shape information plays an important role. Various shape representations have been proposed in the literature. The most popular techniques...
Berk Gökberk, Albert Ali Salah, Lale Akarun