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DAC
2008
ACM
16 years 7 months ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty
PDP
1996
IEEE
15 years 10 months ago
Application-Dependent Performability Evaluation of Fault-Tolerant Multiprocessors
A case study of performance and dependability evaluation of fault-tolerant multiprocessors is presented. Two specific architectures are analyzed taking into account system functio...
Stefan Dalibor, A. Hein, Wolfgang Hohl
ICDAR
2003
IEEE
15 years 11 months ago
Optimizing the Number of States, Training Iterations and Gaussians in an HMM-based Handwritten Word Recognizer
In off-line handwriting recognition, classifiers based on hidden Markov models (HMMs) have become very popular. However, while there exist well-established training algorithms, s...
Simon Günter, Horst Bunke
RTAS
2010
IEEE
15 years 4 months ago
Scheduling Self-Suspending Real-Time Tasks with Rate-Monotonic Priorities
Abstract—Recent results have shown that the feasibility problem of scheduling periodic tasks with self-suspensions is NPhard in the strong sense. We observe that a variation of t...
Karthik Lakshmanan, Ragunathan Rajkumar
GRC
2007
IEEE
15 years 10 months ago
Perspectives of Granular Computing in Software Engineering
Granular computing is not only a computing model for computer-centered problem solving, but also a thinking model for human-centered problem solving. Some authors have presented t...
Jianchao Han, Jing Dong