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NETGAMES
2005
ACM
15 years 11 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
NOCS
2008
IEEE
16 years 16 days ago
Real-Time Communication Analysis for On-Chip Networks with Wormhole Switching
Abstract— In this paper, we discuss a real-time on-chip communication service with a priority-based wormhole switching policy. A novel off-line schedulability analysis approach i...
Zheng Shi, Alan Burns
USENIX
2003
15 years 7 months ago
X Window System Network Performance
Performance was an important issue in the development of X from the initial protocol design and continues to be important in modern application and extension development. That X i...
Keith Packard, James Gettys
MICRO
2008
IEEE
131views Hardware» more  MICRO 2008»
16 years 16 days ago
Token flow control
As companies move towards many-core chips, an efficient onchip communication fabric to connect these cores assumes critical importance. To address limitations to wire delay scala...
Amit Kumar 0002, Li-Shiuan Peh, Niraj K. Jha
SECON
2008
IEEE
16 years 15 days ago
TCP Performance in Coded Wireless Mesh Networks
This paper investigates the benefit of network coding for TCP traffic in a wireless mesh network. We implement network coding in a real wireless mesh network and measure TCP thr...
Yong Huang, Majid Ghaderi, Donald F. Towsley, Weib...