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CW
2005
IEEE
16 years 13 days ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
WONS
2005
IEEE
16 years 12 days ago
Evaluation of Service Discovery Architectures for Mobile Ad Hoc Networks
Discovery of services and other named resources is expected to be a crucial feature for the usability of mobile ad-hoc networks (MANETs). Different types of service discovery arch...
Paal Engelstad, Yan Zheng
HIPC
2005
Springer
16 years 10 days ago
XCAT-C++: Design and Performance of a Distributed CCA Framework
In this paper we describe the design and implementation of a C++ based Common Component Architecture (CCA) framework, XCAT-C++. It can efficiently marshal and unmarshal large data...
Madhusudhan Govindaraju, Michael R. Head, Kenneth ...
MIDDLEWARE
2005
Springer
16 years 9 days ago
Middleware for protocol-based coordination in dynamic networks
Pervasive and ad hoc computing applications are frequently deployed in dynamic networks. Due to mobility of the computing nodes, their unreliability, or a limited communication ra...
Kurt Schelfthout, Danny Weyns, Tom Holvoet
NOSSDAV
2005
Springer
16 years 9 days ago
Power-efficient streaming for mobile terminals
Wireless Network Interface (WNI) is one of the most critical components for power efficiency in multimedia streaming to mobile devices. A common strategy to save power is to switc...
Jari Korhonen, Ye Wang