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IEEECGIV
2005
IEEE
15 years 11 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
IEEESCC
2005
IEEE
15 years 11 months ago
Satisfying Database Service Level Agreements while Minimizing Cost through Storage QoS
The emerging paradigms of service oriented architectures and utility-based computing have the potential to greatly reduce the cost of data management. Data management service prov...
Frederick Reiss, Tapas Kanungo
INFOCOM
2005
IEEE
15 years 11 months ago
Power aware routing for sensor databases
— Wireless sensor networks offer the potential to span and monitor large geographical areas inexpensively. Sensor network databases like TinyDB [1] are the dominant architectures...
Chiranjeeb Buragohain, Divyakant Agrawal, Subhash ...
IPPS
2005
IEEE
15 years 11 months ago
User Transparent Parallel Processing of the 2004 NIST TRECVID Data Set
The Parallel-Horus framework, developed at the University of Amsterdam, is a unique software architecture that allows non-expert parallel programmers to develop fully sequential m...
Frank J. Seinstra, Cees Snoek, Dennis Koelma, Jan-...
ISPASS
2005
IEEE
15 years 11 months ago
Fast, Accurate Microarchitecture Simulation Using Statistical Phase Detection
Simulation-based microarchitecture research is often hindered by the slow speed of simulators. In this work, we propose a novel statistical technique to identify highly representa...
Ram Srinivasan, Jeanine Cook, Shaun Cooper