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VC
2008
102views more  VC 2008»
15 years 6 months ago
Solving nonlinear polynomial systems in the barycentric Bernstein basis
We present a method for solving arbitrary systems of N nonlinear polynomials in n variables over an n-dimensional simplicial domain based on polynomial representation in the baryce...
Martin Reuter, Tarjei S. Mikkelsen, Evan C. Sherbr...
JVCA
2002
157views more  JVCA 2002»
15 years 6 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead
IEEEHPCS
2010
15 years 5 months ago
Extending the educational scope of a particle-based simulation framework through parallelization
Particle systems have been incorporated into a wide variety of applications in both academia and industry. They can be employed to investigate complex natural phenomena, illustrat...
T. Francis Chen, Gladimir V. G. Baranoski
TOPLAS
2010
101views more  TOPLAS 2010»
15 years 4 months ago
Nomadic pict: Programming languages, communication infrastructure overlays, and semantics for mobile computation
Pict project. We define two levels of abstraction as calculi with precise semantics: a low-level Nomadic π calculus with migration and location-dependent communication, and a hig...
Peter Sewell, Pawel T. Wojciechowski, Asis Unyapot...
TVCG
2010
156views more  TVCG 2010»
15 years 4 months ago
Yet Faster Ray-Triangle Intersection (Using SSE4)
—Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing), but also in physics simulation, collision detection, m...
Jirí Havel, Adam Herout