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ICALP
2007
Springer
16 years 27 days ago
Streaming and Fully Dynamic Centralized Algorithms for Constructing and Maintaining Sparse Spanners
We present a streaming algorithm for constructing sparse spanners and show that our algorithm out-performs significantly the state-of-the-art algorithm for this task [20]. Speci...
Michael Elkin
ICALP
2007
Springer
16 years 27 days ago
Reachability-Time Games on Timed Automata
d Abstract) Marcin Jurdzi´nski and Ashutosh Trivedi Department of Computer Science, University of Warwick, UK In a reachability-time game, players Min and Max choose moves so that...
Marcin Jurdzinski, Ashutosh Trivedi
ICALP
2007
Springer
16 years 27 days ago
Minimum-Time Reachability in Timed Games
Abstract. We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to ...
Thomas Brihaye, Thomas A. Henzinger, Vinayak S. Pr...
ICALP
2007
Springer
16 years 27 days ago
Continuous Capacities on Continuous State Spaces
We propose axiomatizing some stochastic games, in a continuous state space setting, using continuous belief functions, resp. plausibilities, instead of measures. Then, stochastic g...
Jean Goubault-Larrecq
ICESS
2007
Springer
16 years 27 days ago
A Code Generation Framework for Actor-Oriented Models with Partial Evaluation
Embedded software requires concurrency formalisms other than threads and mutexes used in traditional programming languages like C. Actor-oriented design presents a high level abstr...
Gang Zhou, Man-Kit Leung, Edward A. Lee
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