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FUNGAMES
2010
15 years 7 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
AIED
2005
Springer
15 years 11 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
BIRTHDAY
2000
Springer
15 years 10 months ago
Oberon - The Overlooked Jewel
Niklaus Wirth has received much deserved fame for the creation of Pascal, but in many ways, he subsequently became a victim of Pascal's success. In an age of rising specializ...
Michael Franz
FSS
2010
147views more  FSS 2010»
15 years 4 months ago
A divide and conquer method for learning large Fuzzy Cognitive Maps
Fuzzy Cognitive Maps (FCMs) are a convenient tool for modeling and simulating dynamic systems. FCMs were applied in a large number of diverse areas and have already gained momentu...
Wojciech Stach, Lukasz A. Kurgan, Witold Pedrycz
AAAI
2004
15 years 7 months ago
Ergonomics Analysis for Vehicle Assembly Using Artificial Intelligence
In this paper we discuss a deployed application at Ford Motor Company that utilizes AI technology for the analysis of potential ergonomic concerns at our assembly plants. The manu...
Nestor Rychtyckyj