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GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
15 years 7 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
OIR
2007
123views more  OIR 2007»
15 years 5 months ago
The IP's guide to the galaxy of portal planning: part III - administrative framework
Purpose – This article is the third in a four-part series that aims to illustrate the process involved in planning a portal and creating a portal definition document. Design/me...
Amy M. Finley, Rebecca H. Augustyniak
COR
2011
15 years 1 months ago
A Lagrangian heuristic for satellite range scheduling with resource constraints
The task of scheduling communications between satellites and ground control stations is getting more and more critical since an increasing number of satellites must be controlled ...
Fabrizio Marinelli, Salvatore Nocella, Fabrizio Ro...
CAEPIA
2005
Springer
15 years 12 months ago
Multiagent Architecture for Monitoring the North-Atlantic Carbon Dioxide Exchange Rate
This paper presents an architecture that makes it possible to construct dynamic systems capable of growing in dimension and adapting its knowledge to environmental changes. An arch...
Javier Bajo, Juan M. Corchado
TOPLAS
2010
101views more  TOPLAS 2010»
15 years 4 months ago
Nomadic pict: Programming languages, communication infrastructure overlays, and semantics for mobile computation
Pict project. We define two levels of abstraction as calculi with precise semantics: a low-level Nomadic π calculus with migration and location-dependent communication, and a hig...
Peter Sewell, Pawel T. Wojciechowski, Asis Unyapot...