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AAAI
2012
13 years 8 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
AAAI
1994
15 years 7 months ago
Model-Based Automated Generation of User Interfaces
1 User interface design and development for knowledgebased systems and most other types of applications is a resource-consuming activity. Thus, many attempts have been made to auto...
Angel R. Puerta, Henrik Eriksson, John H. Gennari,...
ATAL
2006
Springer
15 years 10 months ago
Magenta technology multi-agent logistics i-Scheduler for road transportation
The paper describes main features of an Intelligent Scheduler for Road Transportation Applications based on Magenta agent technology and characterized by a number of unique, advan...
Jonathan Himoff, George Rzevski, Petr Skobelev
ATAL
2010
Springer
15 years 7 months ago
An architecture for modular distributed simulation with agent-based models
Agent-based simulations are an increasingly popular means of exploring and understanding complex social systems. In order to be useful, these simulations must capture a range of a...
David Scerri, Alexis Drogoul, Sarah L. Hickmott, L...
ACMICEC
2006
ACM
152views ECommerce» more  ACMICEC 2006»
16 years 13 days ago
Capacity allocation with competitive retailers
This paper addresses a problem in supply chain management that how scarce resources can be efficiently allocated among competing interests. We present a formal model of allocation...
Masabumi Furuhata, Dongmo Zhang