A fuzzy controller is usually designed by formulating the knowledge of a human expert into a set of linguistic variables and fuzzy rules. One of the most successful methods to auto...
Procedural methods have long been used for generation of art assets, but procedural generation of scenarios has lagged behind. In particular, training games for emergency rescue w...
This paper addresses the design and verification of infrastructure for mobile computation. In particular, we study language primitives for communication between mobile agents. The...
We examine whether and how the Multiagent Plan Coordination Problem, the problem of resolving interactions between the plans of multiple agents, can be cast as a Distributed Const...
The most natural way of thinking about negotiation is probably a situation whereby each of the parties involved initially make a proposal that is particularly beneficial to themse...