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» An expert system for the design of agents
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ATAL
2007
Springer
16 years 23 days ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
VLDB
2002
ACM
165views Database» more  VLDB 2002»
15 years 6 months ago
RTMonitor: Real-Time Data Monitoring Using Mobile Agent Technologies
RTMonitor is a real-time data management system for traffic navigation applications. In our system, mobile vehicles initiate time-constrained navigation requests and RTMonitor cal...
Kam-yiu Lam, Alan Kwan, Krithi Ramamritham
CGF
1999
113views more  CGF 1999»
15 years 6 months ago
An Efficient and Flexible Perception Pipeline for Autonomous Agents
Agents in virtual environments require a combination of perception and action to behave in an autonomous way. We extend a software architecture for the management of actions blend...
Christophe Bordeux, Ronan Boulic, Daniel Thalmann
TCIAIG
2010
15 years 1 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
WSC
2004
15 years 8 months ago
Resolving Mutually Exclusive Interactions in Agent Based Distributed Simulations
With the properties of autonomy, social ability, reactivity and pro-activeness, agents can be used to represent entities in distributed simulations, where fast and accurate decisi...
Lihua Wang, Stephen John Turner, Fang Wang