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IAJIT
2006
225views more  IAJIT 2006»
15 years 6 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner
ATAL
2006
Springer
15 years 10 months ago
Agent-community based peer-to-peer information retrieval: an evaluation
The Agent-Community-based Peer-to-Peer Information Retrieval (ACP2P) method uses agent communities to manage and look up information of interest to users. An agent works as a dele...
Tsunenori Mine, Akihiro Kogo, Makoto Amamiya
ATAL
2008
Springer
15 years 8 months ago
A cooperation-based approach for evolution of service ontologies
Communication among agents requires a common vocabulary to facilitate successful information exchange. One way to achieve this is to assume the existence of a common ontology amon...
Murat Sensoy, Pinar Yolum
ATAL
2008
Springer
15 years 8 months ago
Decommitment in multi-resource negotiation
This paper presents the design and implementation of negotiation agents that negotiate with other entities for acquiring multiple resources. In our approach, agents utilize a time...
Bo An, Victor R. Lesser, Kwang Mong Sim
AMET
1998
Springer
15 years 10 months ago
Bid Evaluation and Selection in the MAGNET Automated Contracting System
We present an approach to the bid-evaluation problem in a system for multi-agent contract negotiation, called MAGNET. The MAGNET market infrastructure provides support for a variet...
Erik S. Steinmetz, John Collins, Scott Jamison, Ra...