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AIIA
1995
Springer
15 years 10 months ago
Learning Programs in Different Paradigms using Genetic Programming
Genetic Programming (GP) is a method of automatically inducing programs by representing them as parse trees. In theory, programs in any computer languages can be translated to par...
Man Leung Wong, Kwong-Sak Leung
166
Voted
CHI
2010
ACM
16 years 1 months ago
Crowdsourcing graphical perception: using mechanical turk to assess visualization design
Understanding perception is critical to effective visualization design. With its low cost and scalability, crowdsourcing presents an attractive option for evaluating the large des...
Jeffrey Heer, Michael Bostock
IWC
2007
100views more  IWC 2007»
15 years 6 months ago
Usefulness of VRML building models in a direction finding context
This paper describes an experiment which aims to examine the effectiveness and efficiency of a Virtual Reality Modelling Language (VRML) building model compared with equivalent ar...
Pietro Murano, Dino Mackey
ICALT
2003
IEEE
15 years 12 months ago
Using Gestures to Learn about Graphs: The Contribution of Multimodal Technology
This paper describes a study that investigates the use of a multimodal technology in a learning task. In relation to the recent interest in learning as a multimodal experience, th...
Stamatina Anastopoulou, Mike Sharples, Chris Baber
153
Voted
VL
2006
IEEE
16 years 21 days ago
Using Visual Momentum to Explain Disorientation in the Eclipse IDE
We report on a field study about how software developers experience disorientation when using the Eclipse Java integrated development environment. We analyzed the data using the ...
Brian de Alwis, Gail C. Murphy